AI cheats, he gets bonus army every week to compensate for being clumsy in PvE battles. One way to make it weaker is to set the AI bonus in the game lobby to "Casual game". If that does not help there is another way to make it weaker - you have to open MMH55_settings.pak open the file inside edit the settings that relate to AI, pack it back and For Heroes of Might and Magic V: Tribes of the East on the PC, a GameFAQs message board topic titled "Save a character?". With 170 units total, a new campaign, 10 new multiplayer maps, and 5 new single player maps, Heroes of Might & Magic V: Tribes of the East looks to provide a pretty good expansion pack experience. Heroes of Might and Magic V: Tribes of the East is the second expansion pack for the 2006 turn-based strategy Heroes of Might and Magic V, featuring the Stronghold town, alternate upgrades for existing creatures, and new campaigns. Unlike Hammers of Fate, it is standalone and does not require the base game to play. Posted 30 October 2007. by maltz. Our walkthrough writer maltz has completed the Will of Asha campaign series of articles, which you can access with the links below (the last two are new): Last Soul Standing | The Grim Crusade | The Bull's Wake | Beasts and Bones | Heart of Darkness. The To Honor our Fathers campaign is already under way. Allows Stronghold creatures in hero's army to achieve a first level of rage while fighting. The resulting Blood Rage grants them appropriate combat bonuses. Increases damage dealt by your creatures in melee combat by 5%. Increases damage dealt by hero's creatures in ranged combat by 20%. In addition, tribes of the East also features 10 multiplayer and five single-player maps. Every creature in the Heroes V universe gets an alternative upgrade level, increasing the total number of creatures in the Heroes of Might & Magic V line to over 170. These powerful new abilities are sure to become an integral part of your combat tactics. 1) Not sure if cold steel works with elemental chaining (Might only work with spells, and depend on what element is assigned to a creature stack), but if you're going the might route, I'd take it (+10% damage to all attacks > +20% to ranged attacks from Archery), and then try to work up to Retribution for a total of 35% more base damage to all attacks (rather than having to selectively chose .

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